DOL's MMO Combat Log MZ
A downloadable asset pack
Im a terrible communicator so I let chatgpt make this description.
* - Separate WoW-style combat log window.
* - Default RPG Maker battle log is hidden (optional forwarding for compatibility).
* - Proc messages: "[Actor] procs [Skill Name]."
* - Critical hit messages:
* - "[Attacker] critically hits [Target] for X damage."
* - "[Target] was critically hit for X damage."
* - Overkill messages: "[Attacker] overkills [Target] by X damage!"
* - Mitigation messages: "[Target] mitigates X damage." (configurable text)
* - Resist / vulnerability messages:
* - "[Target] resists [Element]."
* - "[Target] is vulnerable to [Element]."
* - Damage source attribution:
* - "[Attacker]'s [Skill] hits [Target] for X [School] damage."
* - Multi-hit summaries per action.
* - Simple DPS meter printed at the end of battle.
* - Taunt lines for skills with <Taunt> in notetags.
* - Enrage/Frenzy lines for states with <Enrage> or <Frenzy> in notetags.
* - Buff/Debuff aura messages:
* - "[Battler] gains [State]."
* - "[State] fades from [Battler]."
* - DOT/HOT tick logging via HP regeneration (optional).
* - Killing blow messages.
* - Aggro warnings when enemies change target.
* - Interrupts for skills with <Interrupt> used on targets with <Casting> states.
* - Dispels for skills with <Dispel> that remove states.
* - Boss emotes:
* - Enemies with <BossEmoteStart: text> yell at battle start.
* - Skills/states with <BossEmote: text> emote when used/applied.
* - Conditional boss emotes on enemies:
* <BossEmoteOnCrit: text> (enemy lands a crit)
* <BossEmoteOnCritTaken: text> (enemy is critically hit)
* <BossEmoteOnEvade: text> (enemy evades an attack)
* <BossEmoteOnEvaded: text> (enemy's attack is evaded)
* <BossEmoteOnKillActor: text> (enemy kills an actor)
* <BossEmoteOnTaunted: text> (enemy is hit by a <Taunt> skill)
* <BossEmoteOnAggroChange: text> (enemy changes aggro to a new actor)
* <BossEmoteOnHpBelowN: text> (enemy HP drops below N%, e.g. 50)
* <BossEmoteOnHitByElementX: text> (enemy is hit by element ID X)
* <BossEmoteOnUseElementX: text> (enemy uses element ID X)
* <BossEmoteOnResistElementX: text> (enemy resists element ID X)
* <BossEmoteOnVulnerableElementX: text> (enemy is vulnerable to element ID X)
* <BossEmoteOnStartCast: text> (enemy starts casting: gains <Casting> state)
* <BossEmoteOnGainStateX: text> (enemy gains state ID X)
* <BossEmoteOnLoseStateX: text> (enemy loses state ID X)
* <BossEmoteOnDotTick: text> (enemy takes DOT tick via regen)
* <BossEmoteOnHotTick: text> (enemy gets HOT tick via regen)
* <BossEmoteOnInterrupt: text> (enemy interrupts someone's cast)
* <BossEmoteOnInterrupted: text> (enemy's cast is interrupted)
* <BossEmoteOnDefeat: text> (enemy dies)
==================================================
Terms of Use
==================================================
By purchasing this plugin, you agree to the following terms.
1. Usage
- You may use this plugin in any number of commercial and
non-commercial RPG Maker projects, as long as you legally purchased it.
- You may use it in both free and paid games.
2. No Redistribution
- You may NOT upload, share, distribute, or resell this plugin or its
modified versions.
- You may NOT include the plugin in public repositories, asset packs,
plugin bundles, starter projects, or templates.
- Exception: Team members working on the *same* game project may share
the plugin internally for that project only.
3. Modifications
- You may edit/modify this plugin for your own personal projects.
- You may NOT distribute modified versions.
- You may share screenshots, note-tag examples, parameter setups, etc—
just not the plugin code itself.
4. Credit
- Please include credit in your game:
"Plugin by DOLGRIM"
5. Liability
- This plugin is provided “as is” without warranty of any kind.
- I am not responsible for project corruption, data loss, or compatibility
issues with other plugins.
- Always keep backups of your project before adding or updating plugins.
==================================================
| Published | 5 hours ago |
| Status | Released |
| Category | Assets |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | DOLGRIM |
| Genre | Adventure, Role Playing |
| Tags | battlelog, hud, MMORPG, plugin, Retro, RPG Maker, Singleplayer, Text based |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $1.50 USD. You will get access to the following files:
Development log
- DOL_CombatLogMZ Release5 hours ago



Leave a comment
Log in with itch.io to leave a comment.