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Im a terrible communicator so I let chatgpt make this description.

 *  - Separate WoW-style combat log window.

 *  - Default RPG Maker battle log is hidden (optional forwarding for compatibility).

 *  - Proc messages: "[Actor] procs [Skill Name]."

 *  - Critical hit messages:

 *      - "[Attacker] critically hits [Target] for X damage."

 *      - "[Target] was critically hit for X damage."

 *  - Overkill messages: "[Attacker] overkills [Target] by X damage!"

 *  - Mitigation messages: "[Target] mitigates X damage." (configurable text)

 *  - Resist / vulnerability messages:

 *      - "[Target] resists [Element]."

 *      - "[Target] is vulnerable to [Element]."

 *  - Damage source attribution:

 *      - "[Attacker]'s [Skill] hits [Target] for X [School] damage."

 *  - Multi-hit summaries per action.

 *  - Simple DPS meter printed at the end of battle.

 *  - Taunt lines for skills with <Taunt> in notetags.

 *  - Enrage/Frenzy lines for states with <Enrage> or <Frenzy> in notetags.

 *  - Buff/Debuff aura messages:

 *      - "[Battler] gains [State]."

 *      - "[State] fades from [Battler]."

 *  - DOT/HOT tick logging via HP regeneration (optional).

 *  - Killing blow messages.

 *  - Aggro warnings when enemies change target.

 *  - Interrupts for skills with <Interrupt> used on targets with <Casting> states.

 *  - Dispels for skills with <Dispel> that remove states.

 *  - Boss emotes:

 *      - Enemies with <BossEmoteStart: text> yell at battle start.

 *      - Skills/states with <BossEmote: text> emote when used/applied.

 *      - Conditional boss emotes on enemies:

 *          <BossEmoteOnCrit: text>                (enemy lands a crit)

 *          <BossEmoteOnCritTaken: text>           (enemy is critically hit)

 *          <BossEmoteOnEvade: text>               (enemy evades an attack)

 *          <BossEmoteOnEvaded: text>              (enemy's attack is evaded)

 *          <BossEmoteOnKillActor: text>           (enemy kills an actor)

 *          <BossEmoteOnTaunted: text>             (enemy is hit by a <Taunt> skill)

 *          <BossEmoteOnAggroChange: text>         (enemy changes aggro to a new actor)

 *          <BossEmoteOnHpBelowN: text>            (enemy HP drops below N%, e.g. 50)

 *          <BossEmoteOnHitByElementX: text>       (enemy is hit by element ID X)

 *          <BossEmoteOnUseElementX: text>         (enemy uses element ID X)

 *          <BossEmoteOnResistElementX: text>      (enemy resists element ID X)

 *          <BossEmoteOnVulnerableElementX: text>  (enemy is vulnerable to element ID X)

 *          <BossEmoteOnStartCast: text>           (enemy starts casting: gains <Casting> state)

 *          <BossEmoteOnGainStateX: text>          (enemy gains state ID X)

 *          <BossEmoteOnLoseStateX: text>          (enemy loses state ID X)

 *          <BossEmoteOnDotTick: text>             (enemy takes DOT tick via regen)

 *          <BossEmoteOnHotTick: text>             (enemy gets HOT tick via regen)

 *          <BossEmoteOnInterrupt: text>           (enemy interrupts someone's cast)

 *          <BossEmoteOnInterrupted: text>         (enemy's cast is interrupted)

 *          <BossEmoteOnDefeat: text>              (enemy dies)

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Terms of Use

==================================================

By purchasing this plugin, you agree to the following terms.

1. Usage

   - You may use this plugin in any number of commercial and 

     non-commercial RPG Maker projects, as long as you legally purchased it.

   - You may use it in both free and paid games.

2. No Redistribution

   - You may NOT upload, share, distribute, or resell this plugin or its

     modified versions.

   - You may NOT include the plugin in public repositories, asset packs,

     plugin bundles, starter projects, or templates.

   - Exception: Team members working on the *same* game project may share

     the plugin internally for that project only.

3. Modifications

   - You may edit/modify this plugin for your own personal projects.

   - You may NOT distribute modified versions.

   - You may share screenshots, note-tag examples, parameter setups, etc—

     just not the plugin code itself.

4. Credit

   - Please include credit in your game:

       "Plugin by DOLGRIM"

5. Liability

   - This plugin is provided “as is” without warranty of any kind.

   - I am not responsible for project corruption, data loss, or compatibility

     issues with other plugins.

   - Always keep backups of your project before adding or updating plugins.

==================================================


Published 5 hours ago
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorDOLGRIM
GenreAdventure, Role Playing
Tagsbattlelog, hud, MMORPG, plugin, Retro, RPG Maker, Singleplayer, Text based

Purchase

Get this asset pack and 1 more for $4.49 USD
View bundle
Buy Now
On Sale!
70% Off
$5.00 $1.50 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $1.50 USD. You will get access to the following files:

DOL_CombatLogMZ.7z 10 kB

Development log

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